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Limbo riftbound
Limbo riftbound









limbo riftbound

This way you can minimize the gap between the active Abilities. The cast animation will take ~1 second and only at the end of that animation the ability is activated. when your Ability 2 shows only one second left you can press 2 already. Note: you can recast the abilities early (when the duration timer is still running). So you have a bit flexibility for your timing. Both abilities can be aborted early and recast again. Keep in mind that both abilities have a relative long cast time in which you have no protection anymore. Using an Energy Siphon in your Aura Slot (+0.6 Energy per second) and maybe Arcane Energize should provide you with energy to cause your Ability 4 and 2 once their durations run out.Ībility 4 runs much longer than Ability 2. So depending on your build this either has to be very high or extremely low.Ībility Efficiency should match your energy demands.

limbo riftbound

Strength is nice to have but for the very specific tasks not a requirement.Ībility Duration of course will make the difference between having a large bubble or a short one. Ability Strength can be mostly ignored as it only has influence on how much damage is done to enemies on contact. In both cases it is important to increase the Ability Duration as much as possible. However, if you play stuff like defense missions together with other players you should consider to use a small bubble to protect the mission target exclusively without trapping your team members in it. Your team members can kill them without any resistance then. There are multiple builds possible and you have to make a decision based on the game mode you are playing.įor the Index Nightwave challenge I suggest to go for a large bubble that allows you to capture opponents and keep them away from the scoring point. They also can get into the rift this way (which very often they don't want) since they can not deal damage from there. The collect magnet of your sentinel or your Warframe will work but you just wont collect the stuff until you leave the rift.Įvery time a rift walk is done Limbo will leave a portal that other team members can use aswell.

#Limbo riftbound mods#

It is also worth to mention that you wont collect mods or resources as long as you are in the rift plane. You can use this mechanic in theory to cross the entire map without taking damage, reach your mission target, leave the rift plane and do whatever the missions requires you to do. As long Limbo is in that state enemies in the normal plane of existence can not deal damage to Limbo. Instead of rolling into a direction of choice Limbo will do a Rift Walk, which puts Limbo into the Rift plane/dimension.

limbo riftbound

The dodge mechanic on Limbo is different. Limbos passive ability is also worth to mention since it is not really passive. However, worth to mention is that players inside the bubble can not deal damage to enemies outside the bubble and players outside the bubble can not deal damage with their weapons to enemies inside the bubble. They can not move, they can not fire their guns but as long as they are trapped they receive damage.

limbo riftbound

Stasis freezes all enemies in this bubble. While Banish and Rift Surge can be useful the two abilities that work best are Cataclysm in combination with stasis.Ĭataclysm creates a large bubble around the location it is casted on which can deal damage to enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.Ī violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast. Surged enemies that leave the Rift perform a radial Banish.įreezes Rift-bound enemies. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surges nearby Rift-bound enemies with Rift energy. Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.











Limbo riftbound